Sunday, June 9, 2013

Painting with light / Mit Licht malen - Trapcode Particular Tutorial [eng sub]


  1. hello, my name is lars from postproduct
  2. and today i got a project where we will be painting with light.
  3. here we have daniel (trainee at lucidmedia)
  4. and daniel was so kind to get in front of the camera
  5. using his arm respectively his forefinger
  6. to make some moves. we´ve been using these moves to attach a particle emitter to his finger.
  7. so we had to motiontrack his fingertip and this is the result.
  8. the particle emitter starts and we´ve also used an additional lens flare at the exact same point
  9. and finally we used a bit of a certain look.
  10. ok. let´s have a look at the footage. I´m closing the project
  11. and create a new one. here we have the video of daniel
  12. fullHD 24 frames per second .. and we use it to make a new composition.
  13. I´ll adjust it to 100% scale and set it to "automatic" ..
  14. ok - although we used molleton we can see some gaffa tape.
  15. let´s fix this first by creating a vignette .. so I create a solid with a dark blue .. nearly black ..
  16. using the comp size and name it "vignette".
  17. I choose the ellipse mask tool and by double clicking it automatically creates
  18. an elliptical mask and we will invert this mask,
  19. feather it about 150 pixels and transform it a little bit by double clicking
  20. on the mask shape. some chrushing by holding the CTRL-key
  21. and some vertical stretching ..
  22. the color of the solid does not match well so I´ll jump into the solid properties
  23. using CTRL+Shift+Y
  24. and darken it a bit.
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    so the next step is the tracking of daniel´s fingertip (I zoom in a litlle bit closer)..
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    and there are some things to consider - which we have forgotten to follow when filming -
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    for example: we do have quite a strong motion blur
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    which will make it hard for after effects motion tracker
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    to stick to exactly this point
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    we could have attached a special tracking point to his fingertip
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    but this would also have been problematic because we sometimes see the finger
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    from the top and sometimes from the bottom ...
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    ok - let´s jump into the tracking by double clicking on the video layer
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    and we do have the tracker activated - otherwise choose window->tracker
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    and we want to track the motion....
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    so we drag the tracker and choose this part of the image.
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    oops - no - first we go back to the beginning of the video
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    I´ll make the image a bit bigger as we do not see the other panels
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    and now we drag the tracking point to his fingertip.
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    the inner square represents the image sample the tracker will be searching for
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    and the outer square represents the search area where the tracker will search
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    for the inner square (when going to the next frames)
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    we do only have to check on "position" as this is the only data we need afterwards
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    and we can now start the tracking
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    there´s the first frame that is messing with our tracking
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    now comes the boring part (which I will speed up later)
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    and that is manually position the tracking points
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    here we have a good example of the too high motionblur
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    and we see that the search area is too small cause the finger is moving too much
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    in between the frames.
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    so I´ll do this manually for the hole sequence
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    while speeding up the screencast...
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    so far we´ve successfully tracked the fingertip
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    we don´t need the tracking data of this last second because
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    until then we will stop the emitter from shooting light particles
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    let´s create a null object in order to apply our x/y-position data to it
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    new--> null object
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    let´s quickly rename it to "coordinates"
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    in the tracker menu we choose this null-layer "coordinates" as the target
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    our tracking data should apply to
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    (yeah - i know - I still call it tracking data although I did most of it manually ..)
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    when applying a menu pops up and we click OK
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    back in the composition we now see our null object
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    that´s exactly following the fingertip
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    null objects generally appear as such a square
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    and that´s due to the size of this "coordinates"-layer
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    if we use CTRL+SHIFT+Y to jump into it´s properties
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    we could adjust it to 1px 1px
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    because it´s size isn´t relevant for our desired output
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    and by doing this we only have a little dot at the fingertip.
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    that just depends on the type of project you´re working on
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    if you want to have a large square NULL for your orientation or rather a tiny dot.
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    next we finally create the layer for our particular-effect
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    by creating a new solid with the name "particular" using comp size dimensions ..
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    .. choosing black as color ..
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    and we apply the effect by clicking
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    "effect" --> "trapcode" --> "particular"
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    I´m just making the effects panel a bit bigger
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    and adjust the size to "up to 100%" with automatic resolution
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    we see the emitter shooting particles but we want to
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    attach it to the fingertip.
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    so at the position´s x/y data we click the stopwatch holding the "ALT" key
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    and use the pickwhip to pin it to the tracking layer position data.
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    (pressing P on the "coordinates"-layer reveal the position properties)
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    and we confirm this pick by hitting Enter.
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    we can now see the emitter following the fingertip.
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    since the emitter should not start until the finger is lifted up
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    to an imaginary starting position
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    we´ll have to adjust this by animating the "particles per second".

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