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hello, my name is lars from postproduct
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and today i got a project where we will be painting with light.
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here we have daniel (trainee at lucidmedia)
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and daniel was so kind to get in front of the camera
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using his arm respectively his forefinger
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to make some moves. we´ve been using these moves to attach a particle emitter to his finger.
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so we had to motiontrack his fingertip and this is the result.
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the particle emitter starts and we´ve also used an additional lens flare at the exact same point
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and finally we used a bit of a certain look.
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ok. let´s have a look at the footage. I´m closing the project
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and create a new one. here we have the video of daniel
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fullHD 24 frames per second .. and we use it to make a new composition.
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I´ll adjust it to 100% scale and set it to "automatic" ..
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ok - although we used molleton we can see some gaffa tape.
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let´s fix this first by creating a vignette .. so I create a solid with a dark blue .. nearly black ..
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using the comp size and name it "vignette".
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I choose the ellipse mask tool and by double clicking it automatically creates
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an elliptical mask and we will invert this mask,
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feather it about 150 pixels and transform it a little bit by double clicking
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on the mask shape. some chrushing by holding the CTRL-key
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and some vertical stretching ..
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the color of the solid does not match well so I´ll jump into the solid properties
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using CTRL+Shift+Y
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and darken it a bit.
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Not Syncedso the next step is the tracking of daniel´s fingertip (I zoom in a litlle bit closer)..
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Not Syncedand there are some things to consider - which we have forgotten to follow when filming -
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Not Syncedfor example: we do have quite a strong motion blur
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Not Syncedwhich will make it hard for after effects motion tracker
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Not Syncedto stick to exactly this point
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Not Syncedwe could have attached a special tracking point to his fingertip
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Not Syncedbut this would also have been problematic because we sometimes see the finger
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Not Syncedfrom the top and sometimes from the bottom ...
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Not Syncedok - let´s jump into the tracking by double clicking on the video layer
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Not Syncedand we do have the tracker activated - otherwise choose window->tracker
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Not Syncedand we want to track the motion....
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Not Syncedso we drag the tracker and choose this part of the image.
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Not Syncedoops - no - first we go back to the beginning of the video
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Not SyncedI´ll make the image a bit bigger as we do not see the other panels
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Not Syncedand now we drag the tracking point to his fingertip.
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Not Syncedthe inner square represents the image sample the tracker will be searching for
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Not Syncedand the outer square represents the search area where the tracker will search
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Not Syncedfor the inner square (when going to the next frames)
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Not Syncedwe do only have to check on "position" as this is the only data we need afterwards
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Not Syncedand we can now start the tracking
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Not Syncedthere´s the first frame that is messing with our tracking
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Not Syncednow comes the boring part (which I will speed up later)
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Not Syncedand that is manually position the tracking points
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Not Syncedhere we have a good example of the too high motionblur
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Not Syncedand we see that the search area is too small cause the finger is moving too much
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Not Syncedin between the frames.
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Not Syncedso I´ll do this manually for the hole sequence
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Not Syncedwhile speeding up the screencast...
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Not Syncedso far we´ve successfully tracked the fingertip
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Not Syncedwe don´t need the tracking data of this last second because
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Not Synceduntil then we will stop the emitter from shooting light particles
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Not Syncedlet´s create a null object in order to apply our x/y-position data to it
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Not Syncednew--> null object
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Not Syncedlet´s quickly rename it to "coordinates"
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Not Syncedin the tracker menu we choose this null-layer "coordinates" as the target
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Not Syncedour tracking data should apply to
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Not Synced(yeah - i know - I still call it tracking data although I did most of it manually ..)
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Not Syncedwhen applying a menu pops up and we click OK
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Not Syncedback in the composition we now see our null object
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Not Syncedthat´s exactly following the fingertip
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Not Syncednull objects generally appear as such a square
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Not Syncedand that´s due to the size of this "coordinates"-layer
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Not Syncedif we use CTRL+SHIFT+Y to jump into it´s properties
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Not Syncedwe could adjust it to 1px 1px
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Not Syncedbecause it´s size isn´t relevant for our desired output
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Not Syncedand by doing this we only have a little dot at the fingertip.
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Not Syncedthat just depends on the type of project you´re working on
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Not Syncedif you want to have a large square NULL for your orientation or rather a tiny dot.
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Not Syncednext we finally create the layer for our particular-effect
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Not Syncedby creating a new solid with the name "particular" using comp size dimensions ..
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Not Synced.. choosing black as color ..
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Not Syncedand we apply the effect by clicking
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Not Synced"effect" --> "trapcode" --> "particular"
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Not SyncedI´m just making the effects panel a bit bigger
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Not Syncedand adjust the size to "up to 100%" with automatic resolution
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Not Syncedwe see the emitter shooting particles but we want to
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Not Syncedattach it to the fingertip.
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Not Syncedso at the position´s x/y data we click the stopwatch holding the "ALT" key
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Not Syncedand use the pickwhip to pin it to the tracking layer position data.
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Not Synced(pressing P on the "coordinates"-layer reveal the position properties)
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Not Syncedand we confirm this pick by hitting Enter.
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Not Syncedwe can now see the emitter following the fingertip.
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Not Syncedsince the emitter should not start until the finger is lifted up
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Not Syncedto an imaginary starting position
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Not Syncedwe´ll have to adjust this by animating the "particles per second".
Sunday, June 9, 2013
Painting with light / Mit Licht malen - Trapcode Particular Tutorial [eng sub]
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